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Louis McTague - Technical Game Designer
Highlights
Engine: Unreal Engine 4
Role: Narrative Technical Designer 2
Tools: Unreal Engine 4, Visual Studio, Miro, Proprietary Narrative Database, Perforce, Slack
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Scripted in-level content for player companion Bode including complicated crit-path story moments, general navigation, and background interactions.
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Developed set-piece, crit-path story moments using multiple AI companion characters.
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Created non-combat bartender AI balancing player intent, immersion, & reactivity.
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Designed, owned, & developed new continuation of narrative collectible system.
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Implemented Hub dialogue and in-level dialogue, ensuring strong narative timing and delivery.

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