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Highlights

Engine: Unreal Engine 4

Role: Narrative Technical Designer 2

Tools: Unreal Engine 4, Visual Studio, Miro, Proprietary Narrative Database, Perforce, Slack

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  • Scripted in-level content for player companion Bode including complicated crit-path story moments, general navigation, and background interactions.

  • Developed set-piece, crit-path story moments using multiple AI companion characters.

  • Created non-combat bartender AI balancing player intent, immersion, & reactivity.

  • Designed, owned, & developed new continuation of narrative collectible system.

  • Implemented Hub dialogue and in-level dialogue, ensuring strong narative timing and delivery.

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