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Highlights

During my time at Skydance Games I worked on two separate, canceled projects. Although these projects never shipped, I learned more on these projects than any other one and took initiative in game development in a big way. I owned development and design of weapons, abilities, puzzles, and side content systems.

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Engine: Unreal Engine 5 

Role: Senior Technical Game Designer

Tools: Unreal Engine 5, Visual Studio, Miro, Claude AI, Perforce, Slack

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  • Helped define core gameplay loop and progression for new IP on aggressive schedule.

  • Led development of core gameplay features such as Weapons and Abilities.

  • Designed, prototyped, & maintained development of over 4 weapons and 10 abilities utilizing Unreal Engine GAS framework and Blueprints.

  • Coordinated multidisciplinary team to meet feature deliverables. 

  • Documented gameplay features and presented solutions to design problems.

  • Identified functionality gaps, bugs and opportunities for improvement.

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Engine: Unreal Engine 5 VR

Role: Senior Technical Game Designer

Tools: Unreal Engine 5, Visual Studio, Miro, Perforce, Slack

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  • Developed features for a canceled VR project with a high-profile licensed IP.

  • Took initiative in developing gameplay features that enhance player’s IP fantasy.

  • Prioritized efficient scripting creating systems that run smoothly in VR headset.

  • Lead multidisciplinary feature development to foster progress on systems.

  • Developed Puzzle Manager system used to quickly set up puzzles by designers in level.

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