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Louis McTague - Technical Game Designer
Highlights
Engine: Proprietary Game Engine
Role: Associate Technical Designer
Tools: Propriety Game Engine, Confluence, Perforce
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Designed from concept to completion new gameplay experiences including 2nd half of expansion’s opening level.
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Owned from initial concept to shipping completion two end-game missions.
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Handled enemy encounter set-up, composition, and gameplay pacing.
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Ideated thematic boss intro and set up necessary scripting to make it a reality.
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Utilized proprietary scripting language to create new functionality.

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